Saturday, 14 September 2013

Donald Ducks Quackshot Review

There’s a bizarre amount of cartoon ducks in pop culture. We got Ducktales, Donald Duck, Darkwing Duck, Daffy Wing, Duckman and Howard the Duck just to name a handful. It’s not immediately obvious why this is, are ducks just easy to draw? Is it guilt for all the ducks we all murdered in Duck Hunt? Is it because they’re so gosh darn delicious? Regardless, an abundance of ducks in children’s cartoons means an abundance of duck related video games, one of the best being Donald Duck’s Quackshot for the Mega Drive.


No gameplay mechanics jump to mind when you’re stuck with making a title around a character with a speech impediment and a temper problem, so what did Sega decide to go for? PLUNGERS. Yep, it really shows the inspiration and possible substance abuse going on with Japan developers of the time, if Virgin Interactive were told to make a Donald Duck game they’d probably give a jetpack and minigun and make a Space Harrier clone. 

Plungers actually turns out to be an inspired choice, instead of brutalising his enemies like most cutesy kids games Donald opts for the much more traditionally cartoon method of sticking a plunger on their faces and running by. There are two other weapons in the form of bubbles and popcorn which will remove enemies entirely but these have limited ammo giving an almost Mega Man like sense of strategy to basic gameplay. Plungers can also be upgraded to stick to walls and on the bellies of low flying girls allowing a rather silly sounding idea to open up Quackshot to all sorts of adventuring possibilities.

That’s the true secret to the good of Quackshot, it feels like an adventure and it all feels very Indiana Jones. There’s non-linear world map that works as a level select, in reality this is a lie as there’s only ever one level Donald can beat at a time but all levels can be attempted until you hit the checkpoint which will stop you if you don’t have the right item. Donald can then call the airplane flown in by his young nephews which might have been a misguided decision; you don’t want to be heading to the South Pole to find a Viking diary only to have some kids smash the plane into some Easter Island heads. The airplane allows you to leave levels at said checkpoints and also return to those checkpoints when you return to the level with the correct item, so Quackshot gives itself a larger adventure feel by having a lot of location changes but doesn't do the typical retro thing of wasting large buckets of your time by repeating levels.

Quackshot is a surprisingly atmospheric too; outside levels feel large and fast to give a sense of the environment and indoor areas have more concise platforming challenges and feel a lot more claustrophobic. The music reflects this too, catchy happy themes for the outside world, slow and moodier inside. Boss battles are cool though, one character you meet will only give you an item you need if you go through her labyrinth and fight her tiger so you beat it down with your hardcore popcorn gun. There’s also a fight with a vampire duck which is cooler than the one in the Ducktales game JUST SAYING.

There is something wonderful about playing Quackshot today, there’s constant attempts to recreate the NES 8-bit style, and there’s a lot of games that come out that resemble SNES style platformers, but Mega Drive games especially ones like Quackshot are a lot more unique. There’s some about the electronic almost DOS like sound effects and weird overall jankiness that comes from limitations as opposed to artistic designs which will never be recreated again. Although a lot of Mega Drive games have aged horribly, there’s an unique quality to them that sucks in people’s nostalgia for old games, so the few genuinely really good ones like Quackshot should remain celebrated.

So there’s a lot to remember Quackshot for, besides having a pointless mechanic where Donald eats a lot of peppers and goes on a killing rampage, perhaps the slowest and worst water level in any game ever and some cheap platforming and cryptic design towards the end, it’s a thoroughly enjoyable adventure to this day. Now go and start petitioning for Quackshot Remastered, I want to see the stains on those plungers in full high definition. 

No comments:

Post a Comment