Friday, 7 June 2013

Silent Hill: Downpour (PS3) Review

Silent, Downpour, not, good, tries, fails, heugh. Sorry if that opening sentence was a little hard to read but unfortunately the sentence was developed for the PS3 so the framerate chugged a bit. Not that it’s a technically functional game on either system but when the PS3 version of Silent Hill Downpour  collapses to the point of a Powerpoint presentation because it can’t handle movement and loading a trophy at the same time it feels worthy of mentioning.

Poor technical performance might come off as an odd thing to mention in the first paragraph of a review too but frankly after playing it on the Playstation 3 that’s the strongest impression it leaves on your brain. It’s certainly stronger than any of the themes Downpour attempts to convey through its story and gameplay so looking at it retrospectively “Low Framerate” would actually be a more appropriate subtitle. 

Enough of that though, Silent Hill: Downpour is a continuation of the series all about America’s worst tourist town and also a continuation of Konami’s company policy to keep giving the Japanese horror franchise to Western developers so they miss the point. This time the game surrounds the story of Murphy Pendleton, a convict who has some kind of dark past and ends up lost in the town of Silent Hill so he can be confronted with it in a selection of increasingly stupid ways. Why “Downpour”? Because at the start of the game you stab a bloke in the showers, so it rains a lot in the town, this is apparently “theming”.

Once again, the big issue here is Downpour isn’t scary, at all. One of the major issues is the monster designs, there’s only about half the amount other Silent Hill games have provided and they’re all pathetic. Three of them are pretty much interchangeable, and all of them are just guys with gashed up mouths and faces, it’s a stretch to call them monsters at all really. Some of the environments are okay but the general feeling of a gloomy and horror filled atmosphere is just non-existent, the other world especially is lacking the twisted imagery the franchise demands and look more like dumb Castlevania levels than Silent Hill nightmares.  It’s kind of like a haunted house for six year olds with its vague scary imagery and occasional jump scares, but even then the jump scares don’t work so in the end Silent Hill Downpour is just a creepy guy who hangs around six year olds.

Speaking of child abuse Downpour is all about that, it’s clear early on that dead kids are part of the theme this time round and maybe the fat bloke at the start of the game bought an ice cream van for reasons outside of gluttony. This is where the disappointment of Downpour comes through, there are some really mature ideas and concepts on hand here which on paper sound like a wonderful subject for the Silent Hill series to tackle, but it all falls under the “great ideas, awful execution” umbrella. The game has multiple endings which alter the story entirely which means depending on which one you get half the content is entirely irrelevant and off message anyway stripping away the tight focus the previous good Silent Hill games masterfully retained. It’s difficult to dive much deeper without spoilers, but let’s put it this way, you know something has gone wrong with a story when child murder starts to become funny…that or there’s just something wrong with you…

Downpour isn’t lacking one or two cool moments, perhaps the most creative being a puzzle recreating a child’s play which although probably doesn’t make it into the top 10 Silent Hill moments is a highlight for this game. The game also has some okay sidequests but they’re all done for their own sake considering the items you get from them all get taken away in the last level, and frankly the game isn’t good enough to warrant the effort so all making these bits sidequests really achieved was make the game seem shorter.

There is also the fact that as much as Downpour gets wrong it still seems favourable to other Western Silent Hill titles such as Homecoming and Origins, with the former being a love letter to all the worst bits of the Silent Hill movies and the latter being an unbelievably tedious affair aside one or two moments where it rips off other better games which is more frustrating than entertaining.

Really, the issue with survival horror games is that designers deliberately make the gameplay and exploration elements weaker and more frustrating to add to the stress and atmosphere, so when the game fails to excel the whole experience comes off as a bit cack. Downpour fails in atmosphere as nothing really feels like a threat, and any scare the game attempts gets mauled by the framerate so any stress comes from panicking that the game has crashed (which it did once) and you’ll have to do some of it again. Compared to other bad games in the genre like the aforementioned Homecoming, Downpour isn’t nearly as painful to get through, but when it ends there’s no feeling of emotional simulation or satisfaction so it’s impossible to recommend as there really is no point to play it other than maybe get annoyed at some of the missed potential in some of the ideas.


But if you’re a big Silent Hill fan and must insist on getting it anyway, for the love of Alessa get the 360 version. 

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